Privacy

Last updated 10 November 2026

This page covers the Clogwork demo, the full game and this website. It says what is sent, to whom, why, for how long, and how to turn it off.

1. Who we are

Clogwork is made by OddSprout Games, a sole trader based in Spain. OddSprout Games is responsible for the data described here.

For anything about your data, write to support@oddsprout.games. You can write in English or in any language the game supports.

2. The short version

  • Clogwork has no ads, no analytics and no tracking. We do not sell or share your data.
  • A crash report is sent only after you have seen it and pressed SEND.
  • In the full game, your best scores go to Steam's leaderboards under your Steam name. You can switch this off in Settings.
  • In the full game, what you publish to the Steam Workshop is public, under your Steam name.
  • Each time the full game starts, it downloads one small list from our server. That request carries nothing about your account.
  • Steam runs your account, purchase, achievements, stats and Cloud saves. Valve's privacy policy covers those.

3. What the game sends, and when

Crash reports DEMO AND FULL GAME

When. If the game crashed, it shows you a card the next time you start it. The card shows the whole report, exactly as it would be sent. You choose SEND, DON'T SEND or ALWAYS SEND. Nothing leaves your PC unless you press Send, or you chose Always send earlier.

What. A report contains:

  • what went wrong: the kind of crash, error codes, the program module involved, and Windows' own crash record for the game;
  • your PC: operating system and version, processor model, graphics card and its driver, screen and window settings, memory counters, and the file names and versions of graphics and overlay programs loaded into the game;
  • the game: version, demo or full game, language, how long it ran, how big your factory was, the frame rate, the world seed, and which screen was open;
  • the last steps before the crash, such as opening a menu or loading a world, the error and warning lines from the game's log, and timing notes from slow moments;
  • how many crash reports your PC filed before. This is a count, not an ID.

A report does not contain your Steam ID, your Steam name, an email address, an ID for you or your PC, your saves or their names, or the ordinary lines of the game's log. Folder paths are cut down to file names, so your Windows user name is not in it. The game removes these things before you see the report.

Why. Only to find and fix crashes.

Legal basis. Your consent. You give it with Send or Always send.

Where it goes. To a small server we run on Cloudflare. Cloudflare sees your IP address when the report arrives, as with any internet request. Our server does not read or store it, and request logging is switched off for this server. When a report arrives, we also get a short email summary of it. The summary is built from the same report, so it holds nothing more. The summaries stay in our own mailbox on Cloudflare, and we delete them within 12 months.

How long. The server deletes each report 90 days after it arrives. Copies of your own reports stay on your PC in %APPDATA%\Clogwork\crash_reports\. The game keeps the newest 12, and you can delete them yourself.

How to turn it off. Go to Settings, Interface, Crash reports and pick ASK, DON'T SEND or ALWAYS SEND. The game starts on Ask. You can change it at any time. If a report you agreed to send has not gone out yet, the game tries again quietly at later starts, up to five times. Picking Don't send stops that.

We cannot pick your reports out of the others, because nothing in a report says whose it is. That also means we cannot send you a copy of yours or delete only yours. They all go after 90 days.

Leaderboards FULL GAME

When. Leaderboard uploads are on when you first start the full game. When your factory sets a new best score, the game uploads it to Steam. The demo has no leaderboards and uploads no scores.

What. Your score, some numbers about the run (the seed, the figure, how long the factory ran, how many machine and belt tiles it used), and a proof file: a recording of the three minutes that earned the score. Steam ties all of this to your Steam account.

Who can see it. Steam shows your score next to your Steam name on the leaderboard, to other players. The recording of your factory inside the proof file is encrypted, and only we can open it. The proof file also carries your Steam ID and the score numbers unencrypted. Those are already public on the leaderboard.

Why. To rank your score, and to check that scores are real. We download new scores and their proof files to our own PC, replay those three minutes, and mark a score as verified when the replay gives the same result.

Legal basis. It is needed to run the leaderboard you take part in. Checking scores and removing false ones is also our legitimate interest in keeping the leaderboards fair.

Where it goes. To Steam, which is run by Valve. Our copies for checking stay on our own PC.

How long. A score stays on Steam's leaderboard until you beat it, or until we or Valve remove it. On our PC, the proof file is deleted as soon as the check ends, and we do not store your Steam name. We keep the result of each check (your Steam ID, the score and whether it passed) for as long as the leaderboards run, because it is the record that a score was checked.

How to turn it off. Go to Settings, Interface and untick LEADERBOARD UPLOADS. That stops new uploads. Scores already on a leaderboard stay there. To have them removed, write to us with a link to your Steam profile.

Publishing to the Steam Workshop FULL GAME

When. Only when you publish a figure or a challenge yourself.

What. The item: its title, description, picture and files, including the recording that proves it can be done. The item also records your Steam ID and the Steam name you had when you published it.

Who can see it. Everyone who can see the Workshop. Anyone who gets the item gets the recording too.

Why. To share what you made, and to check it. We download new items and replay their recordings to check that each item can be done. Part of that check runs in a short-lived container on Cloudflare that is stopped after every check. We also read reports and look at items ourselves, as the Workshop terms say.

Legal basis. Publishing is your own choice and is covered by the Workshop terms and by Steam's terms. Checking items and removing ones that break the rules is our legitimate interest in keeping the Workshop working and safe.

Where it goes. To the Steam Workshop, which is run by Valve. Copies for checking go to our own PC and to Cloudflare.

How long. Until you delete the item from the Workshop. A Steam name stored in an item does not change if you rename your account later. We delete our downloaded copies of an item within 12 months.

How to undo it. Delete your item on its Steam Workshop page, or write to us.

The Workshop list FULL GAME

When. Once each time the full game starts. The demo does not do this.

What. The game downloads a list from our server that says which Workshop items passed the check and which were removed. It is one plain download. It sends no Steam ID, no name and nothing from your saves. Like any internet request, it carries your IP address and a standard line that names the game engine and your operating system.

What the list holds. For each checked item: its Steam number, the Steam ID of the player who published it, the result of the check, and a reason if it was removed. The list is public. It does not list banned accounts.

Why. So that the game can hide removed items and show which items are checked, without you opening the Workshop.

Legal basis. Our legitimate interest in keeping removed items out of the game.

Where it goes. The request goes to the same small server on Cloudflare. It does not read or store your IP address, and request logging is switched off. The list is kept on your PC until the next download.

How to turn it off. There is no switch for this. It happens only while the PC is online, and the game works without it.

Steam itself DEMO AND FULL GAME

You play Clogwork through Steam. Steam handles your account, your purchase, achievements, play statistics, Steam Cloud, the Workshop and controller settings. The game reports achievements and statistics to Steam. Steam Cloud copies your saves, their pictures and your preferences between your PCs. We cannot read your Cloud files.

When you browse the Workshop in the game, the pictures come from Steam's servers. REPORT and the item pages open in Steam's own overlay.

Valve decides how Steam uses this data, not us. See Valve's privacy policy. You can change Steam Cloud and your profile's privacy in Steam's own settings.

4. What the game does not collect

  • No ads, and no advertising IDs.
  • No analytics or usage tracking. The game does not tell us what you do, how long you play or what you build.
  • No account with us. We never ask for your name, email address, age or location.
  • No chat and no messages between players.
  • Nothing from your saves, unless you publish an item or a score as described above.

You never have to send us anything. The game works fully if you never send a crash report, switch leaderboard uploads off and never publish to the Workshop. Nothing about you is decided automatically in a way that has legal or similar effects.

The game keeps some files on your own PC: its log, crash reports, the Workshop list, leaderboard records and your settings. They stay there unless you send a crash report as described above.

The game has links to Steam and Discord, and one error message names Reddit. They open only when you choose them, and those sites have their own privacy policies.

5. This website

oddsprout.games is hosted on Cloudflare. It sets no cookies and stores nothing in your browser. It runs no analytics and loads nothing from other companies: the fonts, pictures and videos all come from this site. Like any host, Cloudflare sees your IP address in order to send you the page. Request logging is switched off for the website.

Some emails we send to video creators and the press carry short links such as oddsprout.games/y/a-name. A short link counts one click per link per day and sends you on to the Clogwork page on Steam. It stores nothing about you: no IP address, no cookie and no browser details.

The Workshop terms page reads your browser's language to offer you the right translation. It stores nothing.

Links to Steam, Discord and YouTube load nothing from those sites until you click them. After that, their own privacy policies apply.

This website does not track you across other sites, so a browser's Do Not Track signal changes nothing here.

6. Email

If you write to support@oddsprout.games or hello@oddsprout.games, we get your address and what you wrote. We use it only to answer you and to deal with what you asked. The legal basis is our legitimate interest in answering you.

Our mail is received and stored on Cloudflare, and is not forwarded to any other mail provider. We delete a conversation within 12 months of its last message.

7. Who else handles data

  • Cloudflare, Inc. hosts the crash report server, the Workshop list and checker, this website and our mailbox. It works on our instructions.
  • Valve Corporation runs Steam, its leaderboards, Cloud and Workshop. Valve decides for itself how Steam uses data.

Both companies are based in the United States. Both state that they take part in the EU-U.S. Data Privacy Framework, and Cloudflare's contract with us also includes the EU's standard contractual clauses.

We give your data to nobody else, unless the law makes us.

8. Children

You need a Steam account to play, and Steam accounts are for people aged 13 and over. The game does not ask your age. It has no chat and no ads.

If you are under 16, ask a parent or guardian before you send a crash report. In the full game, leaderboard uploads are on from the start and show your Steam name beside your score. A parent can switch them off in Settings, Interface.

If you are a parent and think your child sent us something, write to us and we will delete what we can find.

9. Your rights

Under the GDPR you can ask us:

  • for a copy of your data;
  • to correct it;
  • to delete it;
  • to stop or limit how we use it, or to object to a use that rests on our legitimate interest;
  • to hand it over in a form you can take elsewhere.

Where we rely on your consent, you can take it back at any time. For crash reports, that is the switch in Settings.

Write to support@oddsprout.games. For leaderboards and the Workshop, include a link to your Steam profile so that we can find your entries. It costs nothing, and we answer within one month.

If you want to complain about how we handle your data, write to the same address. We confirm that we got your complaint within 30 days. You can also complain to a data protection authority, for example the one where you live. In Spain that is the Agencia Española de Protección de Datos (AEPD), www.aepd.es.

10. Changes

If this page changes, we change the date at the top and say here what changed. If a change affects what the game sends, we also say so in the game's update notes on Steam.

  • 10 November 2026: first version.

Questions about your data? Write to support@oddsprout.games.